This is a work in progress Please notify me of any changes need be made
[b]TOC:
what yoyo to get?
-response types
-bearings
-finishes
What makes a yoyo a yoyo?
-parts
-weight placement
-material
-shape
First tricks to learn:
-sleeper
-breakaway
-trapeze
-forward pass
-around the world
[b]
trick set 1:
-straight throw
-string tension
-Braintwister
-Double or nothing
-split bottom mount/split the atom
-Mach 5[/i]
-atom bomb
Trick set 2:
-strong/straight throw
-binds
-the matrix
-plastic whip
-rewind
-boing-e-boing
-1.5 mount/Mcbride roller coaster
-buddhaās revenge
-eli hops
-kwijibo
-slack trapeze
-wrist whip
-mondial/pop 'n fresh
-iron whip
-laceration
-magic drop
trick set 3:
-skin the gerbil
-jade whip
-wrist mount
-spirit bomb
-hook
-kamikaze
-Black hops
-seasick
Final trick list
-and whut
-super man
-hourglass
-double iron whip
-ladder escape
-white buddha
-yuuki slack
-Suicide
further advanced tricks:
xela
grawrd
rethink yoyo
Making combos
-frontstyle (taught by Jayyo)
-Sidestyle (taught by me)
The Final verdict:
credits
What yoyo to get?
So you have decided to stat to yoyo eh? But now you are asking yourself, āwhat yoyo to getā? My number one recommendation is to get a fast201 if you are un-sure you want to stay with yoyoing. But, If you are sure you will stay with yoyoing through thick and thin, then get a velocity. And if you have a change of heart and decide to stay with yoyoing, upgrade from that fast 201 to a velocity. The reason being, is that velocitys have good rim weighting and have ajustable response levels, what does that mean? Youāll soon find out.
Fast 201:YYF Fast 201 ā YoYoExpert
Velocity:Velocity by YoYoFactory ā YoYoExpert
of course, pick up some strings aswell:
Ok, now lets examine the innards of your velocity (If you arenāt totally committed to yoyoing, throw your fast201 for a little bit and see if yoyoing is your thing!)
The bearing: Open up the yoyo, you will see a small silver cylinder with a string attached. This is the ball bearing. The bearing contains 8 balls and is a size A (small bearing) You attach your stringās loop to the bearing, while you create a slipknot on the other end of the string, thats what goes on your finger.
http://yoyoexpert.com/learn/004-adjust-yo-yo-string.html
Response: Your velocity uses an adjustable response, when you turn the dial, the yoyo becomes more or less responsive, weāll touch on that later. For now, dont play with it.
Finish
the finish is standard plastic, nothing special, no grindabilityā¦
What makes a yoyoā¦a yoyo?
Well, if you are serious, you eventually will consider buying a new yoyo, while you are still learning, your velocity will do you fine, but sometimes, you just feel like you want something more. This decision is yours, but let me share some things to consider and some things you just need to know about yoyos:
Parts:
the body- the whole yoyo
axle- the piece of threaded metal that sticks out of one side, in some cases, this axle is floating, that means the axle can be un-screwed by hand.
bearing seat-where the bearing rests
rims-the two outer parts on the body
weight placement:
Weight is mainly placed in two places, the rims and the center. Center weighted yoyos are more tolerable of a sloppy throw, while heavily rim weighted throws vibe on an off throw. (vibe meaning the yoyo will send vibrations up the string. Think of this as a pinewood derby car, If you put lead in the front of the car, it will travel fast downhill but a slight turn may drive the car out of controll (ie, the yoyo in your throw, the speed is your sleep time) Then, there is the derby car that has lead distributed evenly. The car may handle turns better, the will also not travel as fast (less sleep time). While your throw plays a big factor in sleep time, weight placement plays a role too.
Material:
the two commonly used materials in yoyos are plastic and aluminum. Plastics do not get dings, but metals can grind better with an adapted surface (Blasted, matte)
Shape:
The most common 1A shape is butterfly, H and v
Butterfly-rims shaped like butterfly wings ><
V- Rims create a V, this allows a larger catch zone and less strinf contact for suicides
H- Rims shaped like an H, usually with a diameter of 55mm+, this setup maximizes rim weight.
First tricks:
sleeper: You are going to want to curl your wrist and really get this strong, at this point, you should have at least 15 seconds before advancing.
Breakaway: Same idea as sleeper, sidewaysā¦15-20 seconds
Forward pass: A looping trick, still good to learn
Around the world: Seems impossible at first, keep at it
trapeze: Get this trick down, and get it good. Listen to andreās tips
Trick set 1:
sleeper v2: Practice some more and get 30 seconds
string tension: Becomes important later on
braintwister: Your first string trick
double or nothing: Same as trapeze IMPORTANT TRICK!!!
split bottom mount/split the atom: The mount takes practice, so practiceā¦
atom bomb:simple if you have mastered the mount
Mach 5: Simple
trick set 2: unresponsive from here on out
sleeper v3: You need to get your throw perfectly straight and have 1min+ sleep time, same with breakaway. To practice straight throws, line the gap of the yoyo up with a straight line on the floor and throw away.
binds: Get these strong, as important as a sleeper
the matrix: Great combo move, learn it with your soul
plastic whip: Some find it hard, just practice it.
rewind: Another combo move, smoooooth trick
boing-e-boing: REALLY HARD takes a LOT of practice
1.5 mount/Mcbride roller coaster: The 1.5 mount is required for you to move on, so get it good
buddhaās revenge: Learn it, required for white buddha proficiency
eli hops: A fun trick that can be used in combos and takes practice
kwijibo: Good to practice your precision
slack trapeze: Hard, its a good one, practice, string tension
wrist whip: average difficulty, good in combos
mondial/pop 'n fresh: hard but good to learn, precision trick
iron whip: Practice young jediā¦
laceration: Easy, fun, can cause snags
magic drop: important
http://yoyoexpert.com/learn/058-advanced-magic-drop.html
skin the gerbil: Smooth and good to learn
jade whip- important, takes practice
wrist mount- if you can get a good double or nothing, this should come easily
spirit bomb- average difficulty
hook-learn it, itās important
kamikaze- Take this for combos/good practice
Black hops- Takes practice, good for precision
seasick- Hard, but impressive
Final trick list:
and whut-n/a
super man-n/a
hourglass-important
double iron whip-hard, takes practice
ladder escape-long trick
white buddha-easy
yuuki slack-cool looking, somewhat easy
Suicide-one of the hardest tricks you can do, takes a LOT of practice
More advanced tricks:
http://www.grawrd.com/tricks.html
http://www.rethinkyoyo.com/tricks-by-difficulty.html
Making combos:
I suck at frontstyle, so hereās Joshās post on FS combos:
And hereās my explanation on sidestyle combos:
āim going to keep this simple, all you have to do to make combos is string tricks together, maybe do half a trick and transition into another trick. For example, a good combo would be to do an and wut, up to the point you get into a stalled 1.5 mount and then start doing a white buddha, into an hour glass and then bind back, itās really that simpleā
credits:
Andre, the organizer, Xela and rethink yoyo for their videos
Josh (Jayyo) For his awesome frontstyle post
Everyone at yoyoexpert for being so Kick***
Brett Grimes for the high speed video